- Players - Display layers - Foreground (Players / Vehicles / World objects) - Elements - ESP enabled - Boxes - Names - Distance - Skeleton - Snap lines - Show all joints - Use entity color — for the skeleton - Combat - No recoil - No spread - Vector aim - Enable aim - Ignore teammates - Hold key (RMB / LMB / MMB / M4 / M5 / Shift / Ctrl / Alt / Custom key) - Target priority (Closest to crosshair / Closest by distance) - Aim radius - Max distance — 10–1000 m - Keep target - Show aim circle - Aim circle color - Regular aim (in Classic, when projectile teleport is disabled) - Target bone (Head / Neck / Chest / Pelvis) - Smoothing - Movement limit - Dead zone - Projectile teleport (Classic only) - Enable projectile teleport - Without skeleton (Upper quarter of box / Box center) — when projectile teleport is enabled - Offset from hit point — 1–500 cm, when projectile teleport is enabled - Approach side (From shot origin / In front of target / Behind target / Above / Below / Target left / Target right) — when projectile teleport is enabled - Mortar aiming - Enable mortar aiming - Target on the left — key binding; Esc clears the binding - Target on the right — key binding; Esc clears the binding - Ready indicator tolerance - Ignore players - Ignore vehicles - Ignore buildings - Ignore containers - Ignore supplies - Ignore doors - Ignore repair stations - Camera - Custom viewmodel FOV - Hands and weapon FOV — 30–250°, when custom viewmodel FOV is enabled - Crosshair - Crosshair style (None / Cross / Dot) - Line thickness — for the cross - Dot size — for the dot - Horizontal extension — for the cross: 0–100%, extending left and right to the screen edges - Vertical extension — for the cross: 0–100%, extending up and down to the screen edges - Filters - Dead bodies - Teammates - Real player team colors - Health - Health bar - Numeric HP - Health bar width - State: critical / dead - Weapon and armor - Held weapon / item - Rounds in magazine - Head / chest durability - Head / chest armor bars - Weapon position (Below box / Right of box) - Equipment text scale - Armor bar thickness - Armor bar color - Distances - Max distance — 10–1000 m - Skeleton distance — 10–1000 m - Text size - Box appearance - Box style (Full rectangle / Corners / Shadow / Top and bottom bars) - Box thickness - Box opacity - Fill opacity - Corner length — for Corners and Top and bottom bars - Corner thickness — for Corners - Box color by visibility — experimental render-based estimate - Box color: visible enemy - Box color: hidden enemy - Snap lines (when enabled) - Line origin (Bottom / Center / Top) - Line thickness - Smoothing - Smooth boxes - Box response - Smooth skeleton - Skeleton response - World - Global - World label background - Label padding - Label rounding - World label background color - World objects - Show on radar - Hide zero-position objects - Max rendered objects - Bullet tracers - Show bullet tracers - Fade time - Max distance — 25–1200 m - Thickness - Max visible traces - Line color - Vehicles - Category enabled - Display on minimap - Display on map - Marker - Name - Distance - Overall HP (hull) - Occupants / seats — occupied / total seats, including the driver and gunners - Vehicle parts - HP of each part — when vehicle parts are shown - Parts position (Above vehicle / Below vehicle) — when vehicle parts are shown - Max distance — 25–1200 m - Text scale - Marker size - Color - Buildings - Catego